When I arrived at Compulsion a good chunk of the team, for what I remember, was still working on We Happy Few stuff. So I got to be involved in the project really early on. I was fortunate enough to be given the chance to do some of these explorations in 2D and learn along the way since up to that moment I had solely done 3D work in a professional project. One of the perks of landing on a project early on is the opportunity to help decide the direction of how things will look and how far we can push on the stylization. Here are some of the concepts and explorations I did throughout the project and I'm happy to have been part of Compulsion Games' journey with this title.
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AD by Whitney Clayton, concepts were done by me and Rodrigue Pralier was the Character Lead.
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